using System;
using System.Text;
using Server;
using Server.Items;

namespace Server.Items
{
	public enum TrophyRank
	{
		Bronze,
		Silver,
		Gold
	}

	[Flipable( 5020, 4647 )]
	public class Trophy : Item
	{
		private string m_Title;
		private TrophyRank m_Rank;
		private Mobile m_Owner;
		private DateTime m_Date;

		[CommandProperty( AccessLevel.GameMaster )]
		public string Title{ get{ return m_Title; } set{ m_Title = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public TrophyRank Rank{ get{ return m_Rank; } set{ m_Rank = value; UpdateStyle(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile Owner{ get{ return m_Owner; } set{ m_Owner = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime Date{ get{ return m_Date; } }

		[Constructable]
		public Trophy( string title, TrophyRank rank ) : base( 5020 )
		{
			m_Title = title;
			m_Rank = rank;
			m_Date = DateTime.Now;

			LootType = LootType.Blessed;

			UpdateStyle();
		}

		public Trophy( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( (string) m_Title );
			writer.Write( (int) m_Rank );
			writer.Write( (Mobile) m_Owner );
			writer.Write( (DateTime) m_Date );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			m_Title = reader.ReadString();
			m_Rank = (TrophyRank) reader.ReadInt();
			m_Owner = reader.ReadMobile();
			m_Date = reader.ReadDateTime();

			if ( version == 0 )
				LootType = LootType.Blessed;
		}

		public override void OnAdded( object parent )
		{
			base.OnAdded( parent );

			if ( m_Owner == null )
				m_Owner = this.RootParent as Mobile;
		}

		public override void OnSingleClick( Mobile from )
		{
			base.OnSingleClick( from );

			if ( m_Owner != null )
				LabelTo( from, "{0} -- {1}", m_Title, m_Owner.RawName );
			else if ( m_Title != null )
				LabelTo( from, m_Title );

			if ( m_Date != DateTime.MinValue )
				LabelTo( from, m_Date.ToString( "d" ) );
		}

		public void UpdateStyle()
		{
			Name = String.Format( "{0} trophy", m_Rank.ToString().ToLower() );

			switch ( m_Rank )
			{
				case TrophyRank.Gold: Hue = 2213; break;
				case TrophyRank.Silver: Hue = 0; break;
				case TrophyRank.Bronze: Hue = 2206; break;
			}
		}
	}
}